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The secret of Octo
Octo 的秘密

2017

 

This is the beginning of a research on old school amusement parks. Amusement parks—with their spatial designs and the choices of types of rides—pre-determine visitors' experience of leisure, fun, and play as well as behaviors inside parks. Thus, what amusement parks offer is passive leisure.

This is not about passing ethical judgement on amusement parks but a process through which better understanding of old school amusement parks and experience of leisure can be achieved.

Coming from a city where there's no longer any old school amusement park, I have in my memory the only one that still existed when I was a kid  but it's a vague memory. That park is also the city's collective memory while memory of leisure is what intrigues me as well.

I came across the octopus+dragon-like ride in the video inside Victory Park in Yerevan, Armenia in 2014.

The processing of the footage allows me to re-imagine how I relate to the ride, its form and at the same time embed my imagination while transforming my own experience of this passive leisure activity.

這是一個有關舊式遊樂場的研究的開端。遊樂場有既有的空間設計與選取的機動遊戲,決定了遊人在其中的休閒體驗與行為。所以遊樂場提供的是被動式的休閒活動。

這並非要立下究竟遊樂場好或不好的定論,而是希望透過研究過程,對舊式遊樂場及休閒的體驗有更深入的了解。

來自一個已沒有舊式遊樂場的城市,我的記憶中只有一個兒時到過的遊樂場,而那遊樂場也是城市的集體回憶。有關休閒的回憶也是我感興趣的課題。

録像中那像八爪魚也像龍的機動遊戲我於2014年在亞美尼亞葉里溫市遇上。

處理那録像讓我重新想像自己如何與該機動遊戲、其形態建構關係,並將自己對該機動遊戲的想像內置,同時轉化自身對被動式休閒活動的體驗。