The secret of Octo
Octo 的秘密

2017

 

Amusement parks—with their spatial designs and the choices of types of rides—pre-determine visitors' experience of leisure, fun, and play as well as behaviors inside parks. Thus, what amusement parks offer is passive leisure.

This is not a judgement on these parks but a thought about them and a process of recalling my memories about them.


Coming from a city where all old-school amusement parks have been demolished , I can only remember one that I visited when I was a kid but that is a vague memory.

When I came across the octopus+dragon-like ride in the video inside Victory Park in Yerevan, Armenia in 2014, it was reminiscent of visits to that amusement park in my hometown. When that amusement park was demolished 25 years ago, many people found it a pity and shared their memories about it. But I could hardly remember anything I did during my visits.

 

The processing of the footage allows me to re-imagine how I relate to the ride , its form and at the same time embed my imagination while recalling my own memories of an old-school amusement park.

 

遊樂場有既有的空間設計與選取的機動遊戲,決定了遊人在其中的休閒體驗與行為。所以遊樂場提供的是被動式的休閒活動。

這並非要立下究竟遊樂場好或不好的定論,而是對舊式遊樂場的思考也嘗試尋回自己的遊樂場回憶。

來自一個再沒有舊式遊樂場的城市,我的記憶中只有一個兒時到過的遊樂場,但那記憶並不深刻。

録像中那像八爪魚也像龍的機動遊戲我於2014年在亞美尼亞葉里溫市遇上,它讓我想起兒時到過的一個遊樂場。

處理那録像讓我重新想像自己如何與該機動遊戲及其形態建構關係,並對機動遊戲作聯想,也在其中嘗試尋回有關遊樂場的記憶。